Archive for November, 2005

A new step for Virtual Reality
November 25, 2005

It always has intrigued me how we could simulate the physical process of walking when immersing ourselves into a Virtual Reality system. The answer has arrived: VirtuSphere.
The VirtuSphere platform consists of a large hollow sphere that sits on top of a base
and allows the sphere to rotate 360 degrees. Wearing a wireless, head-mounted
display, users [...]

Fight for your Rights
November 23, 2005

“Are we just mad because they don’t see Shakespeare in our Transformers?”
Ron, as usual.
At his blog, Ron Gilbert answered back to David Jaffe (game designer of God of War) who wrote an editorial proclaiming that people who write about games aren’t true journalists and that we deserve better critique to our work.
I do believe most [...]

Sartre on MMORPGs?
November 21, 2005

Nothing seemed true, I felt surrounded by cardboard scenery which could quickly be removed.
Hell is other people.
Objects should not touch because they are not alive. You use them, put them back in place, you live among them. They are useful, nothing more.
I was just thinking - that here we sit all of us, eating and [...]

Artists pay tribute to Games
November 17, 2005

Artist Ben Fry has made a series of pictures based on Atari Games by showing the executable code and data from the cartridges. The lines represent each “goto” statement in the code. These works are absolutely amazing to see for any coder and gamer. Read more about the project.

Also students from the Royal College of [...]

Interactive Comics
November 15, 2005

A series of interactive comics can be seen online at the personal site of author Jason Shiga. It can be a little bit confusing at the beginning, but you’ll find excelent dark humour, under a style that has a reminiscence of the old Choose Your Own Adventure books.

The solid merge of Storytelling with Interactivity [...]

Ludic Metaphors
November 10, 2005

 
“This game is a biting commentary on our vapid consumerism; our desire to acquire possessions at all cost. It’s about how we can only become whole people through the ownership of things. Things we don’t need or even want. We just roll over them, adding to our stature and self-worth.”
Ron Gilbert blogging on [...]

Homo Ludens and the Origin of Play
November 1, 2005

We have only to watch young dogs to see that all the essentials of human play are present in their merry gambols. They invite one another to play by a certain ceremoniousness of attitude and gesture. They keep to the rule that you shall not bite, or not bite hard, your friend’s ear. They pretend [...]