After this year’s GDC Experimental Gameplay Workshop, my friend Marco asked me if I believed that the brilliant works exposed at that conference had the same feeling of the Renaissance period of pictorial art. The question was quite good, because if you think about it there’s some sort of revival of the classic games of [...]
Archive for April, 2006
Bit Generation
April 27, 2006
Immersive Fallacy
April 11, 2006
To me, the most interesting rant at this year’s GDC 06 Rant came from Frank Lantz and his simple theory on the Immersive Fallacy where he expressed his concerns about how focused on realism and simulation games are becoming. Here’s a brief transcript:
“Why does the phrase �the player will be able to go anywhere and [...]