It’s a Saturday’s dawn and I find myself with colleague game designer and good friend, Chilko debating -probably once again- what a game really is. He has been working the last 4 years on Regnum Online, an impressive MMORPG that will be the first of its kind in Latinamerica. And he finally told me: “These [...]
Archive for July, 2006
Huge Indie Games Possible?
July 26, 2006
Single Player Intimacy
July 10, 2006
In our days, multiplayer games seem to be getting really huge from both, the commercial and development perspectives. Massive games such as World of Warcraft or Second Life require enormous investments to provide interesting social gaming experiences. Games like Unreal or Quake take advantage of their competitive nature and are even considered as sports by [...]