We’ve all played Super Mario: a classic platform game where with trial & error you get to overcome the obstacles ahead of you. Now, a Japanese coder got the original level of Super Mario and gave it a very fun twist: it turned the game onto the most absurd and difficult platformer ever.
The bizarre kitty [...]
Archive for January, 2008
Ludic Comedy
January 12, 2008
Software as Art
January 8, 2008
I usually blog about innovations on the field of gaming that try to unleash new possibilities with interactivity. Probably because games, due to the their intrinsic interactive value, are the most common place to find new styles of interactive design. But games are a subset of a much more broader category: Software.
Today, I want to [...]