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	<title>Comments on: Software as Art</title>
	<atom:link href="http://gamesareart.com/2008/01/08/software-as-art/feed/" rel="self" type="application/rss+xml" />
	<link>http://gamesareart.com/2008/01/08/software-as-art/</link>
	<description>"What we play is life." Louis Armstrong</description>
	<pubDate>Thu, 08 Jan 2009 04:19:47 +0000</pubDate>
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		<title>By: jonCates</title>
		<link>http://gamesareart.com/2008/01/08/software-as-art/#comment-4709</link>
		<dc:creator>jonCates</dc:creator>
		<pubDate>Sat, 14 Jun 2008 08:02:23 +0000</pubDate>
		<guid isPermaLink="false">http://gamesareart.com/2008/01/08/software-as-art/#comment-4709</guid>
		<description>the field of Artware or Software Art is actually very active + diverse + can be traced via the Runme.org software art repository:

http://runme.org/

for example. also, Saul Albert's "Artware - Art, Software and conceptualism" article talks about Artware + has examples:

http://www.twenteenthcentury.com/saul/artware.htm</description>
		<content:encoded><![CDATA[<p>the field of Artware or Software Art is actually very active + diverse + can be traced via the Runme.org software art repository:</p>
<p><a href="http://runme.org/" rel="nofollow">http://runme.org/</a></p>
<p>for example. also, Saul Albert&#8217;s &#8220;Artware - Art, Software and conceptualism&#8221; article talks about Artware + has examples:</p>
<p><a href="http://www.twenteenthcentury.com/saul/artware.htm" rel="nofollow">http://www.twenteenthcentury.com/saul/artware.htm</a></p>
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		<title>By: Auriea</title>
		<link>http://gamesareart.com/2008/01/08/software-as-art/#comment-4426</link>
		<dc:creator>Auriea</dc:creator>
		<pubDate>Sat, 05 Apr 2008 20:46:05 +0000</pubDate>
		<guid isPermaLink="false">http://gamesareart.com/2008/01/08/software-as-art/#comment-4426</guid>
		<description>Those are both really interesting links, thanks!
Thing is, while you are right about modern art, game designers could pick up quite a lot about interactivity from Software Art makers too.</description>
		<content:encoded><![CDATA[<p>Those are both really interesting links, thanks!<br />
Thing is, while you are right about modern art, game designers could pick up quite a lot about interactivity from Software Art makers too.</p>
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		<title>By: Leonardo</title>
		<link>http://gamesareart.com/2008/01/08/software-as-art/#comment-3998</link>
		<dc:creator>Leonardo</dc:creator>
		<pubDate>Wed, 09 Jan 2008 12:18:12 +0000</pubDate>
		<guid isPermaLink="false">http://gamesareart.com/2008/01/08/software-as-art/#comment-3998</guid>
		<description>I would love to see what kind of code-art gets inspired from a much complicated and bizarre Philip Dick's novel: VALIS.

Something about a God manifesting Himself as a pink laser beam, a messiah girl and double personality. :)</description>
		<content:encoded><![CDATA[<p>I would love to see what kind of code-art gets inspired from a much complicated and bizarre Philip Dick&#8217;s novel: VALIS.</p>
<p>Something about a God manifesting Himself as a pink laser beam, a messiah girl and double personality. <img src='http://s.wordpress.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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