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	<title>Comments on: Chess as Art</title>
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	<link>http://gamesareart.com/2008/03/15/chess-as-art/</link>
	<description>"What we play is life." Louis Armstrong</description>
	<pubDate>Thu, 08 Jan 2009 04:47:12 +0000</pubDate>
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		<title>By: ejh</title>
		<link>http://gamesareart.com/2008/03/15/chess-as-art/#comment-5418</link>
		<dc:creator>ejh</dc:creator>
		<pubDate>Fri, 24 Oct 2008 17:06:18 +0000</pubDate>
		<guid isPermaLink="false">http://gamesareart.wordpress.com/?p=330#comment-5418</guid>
		<description>Perhaps I can interest you and your readers in our Chess in Art &lt;a href="http://streathambrixtonchess.blogspot.com/2006/10/chess-in-art-index.html" rel="nofollow"&gt;series&lt;/a&gt;?</description>
		<content:encoded><![CDATA[<p>Perhaps I can interest you and your readers in our Chess in Art <a href="http://streathambrixtonchess.blogspot.com/2006/10/chess-in-art-index.html" rel="nofollow">series</a>?</p>
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		<title>By: Chess strategy</title>
		<link>http://gamesareart.com/2008/03/15/chess-as-art/#comment-4794</link>
		<dc:creator>Chess strategy</dc:creator>
		<pubDate>Wed, 25 Jun 2008 07:53:14 +0000</pubDate>
		<guid isPermaLink="false">http://gamesareart.wordpress.com/?p=330#comment-4794</guid>
		<description>Hey nice site. Anyways chess tips. To become good one must learn from ones one mistakes And successes. Chess analysis pro 7000 I found very useful in helping my chess development. I'd recommend it. Next keep the pressure on. And learn to hold the tension on the board instead of running out of tension with no advantage gained.</description>
		<content:encoded><![CDATA[<p>Hey nice site. Anyways chess tips. To become good one must learn from ones one mistakes And successes. Chess analysis pro 7000 I found very useful in helping my chess development. I&#8217;d recommend it. Next keep the pressure on. And learn to hold the tension on the board instead of running out of tension with no advantage gained.</p>
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		<title>By: Bruno de Figueiredo</title>
		<link>http://gamesareart.com/2008/03/15/chess-as-art/#comment-4576</link>
		<dc:creator>Bruno de Figueiredo</dc:creator>
		<pubDate>Fri, 16 May 2008 09:51:41 +0000</pubDate>
		<guid isPermaLink="false">http://gamesareart.wordpress.com/?p=330#comment-4576</guid>
		<description>First time visitor. I think I'll be coming here often.
Chess is described by many players as an Art form. On the one hand there is a great deal of artistic work invested in the creation of Chess Sets, produced by plastic artists such as sculptors, ceramists, glass designers or carpenters. It is wonderful to see how so many gifted artists approached the task of building an original Chess table and its Pieces, making use of contemporary art currents and tendencies.

On the other hand we have the game which is played on them, a symbiosis of strategy, anticipation, reason and chaos. In essence, Chess is a table game containing a definite set of rules and a limited amount of variables which the skilled player is able to predict, hence the competitive nature of the game: player versus player. When the player reaches an advanced level of game knowledge, of the preconceived tactics and movements, he is likely to consider it an Art, as mathematicians also claim there is art in the creation of formulas and complex equations. It is a superior level of human thought and reasoning. Chess is a game created to the human mind’s dimension, for its enjoyment and genius.

The issue with Deeper Blue, however, is more dubious. On the first hand the creation of a computer system that was able to play against a superior player, in this case Kasparov, providing strange and ambiguous signs of human traits such as passion. On the late 18th century there was a similar device, long before the silicon era, which became known as ‘The Turk’. This automaton toured around Europe and was able to win matches against celebrities, chess enthusiasts such as Napoleon as well as many others. This attraction was fascinating and intriguing: how could an automaton operated by cogs and wheels play the chess game, let alone win great players? Today it is almost certain the original plans for this machine included a small space below the table where a small person could hide and dictate the next moves. After all, the ‘Turk’ was never claimed to be invincible.

In the documentary ‘Game Over’, the same principle is suggested. Was in fact Deep Blue and Deeper Blue (the second version which actually defeated Kasparov) a marvel of technology or just another ‘Turk’, a seemingly autonomous mechanical system which was being aided on the backstage by a group of chess experts trying to defeat Kasparov? Unfortunately, there is no valid way of telling as the system was destroyed and there is basically nothing left of it. No further attempt to create another system of this kind was done by the creator IBM.

What remains is the vivid image of the Man defeat by the hand of the Computer. For this reason I cannot hold this example as relevant to the world of videogame, unless it is interpreted as a cautionary tale. After decades of videogame playing I’m happy to say that this medium is not about the supremacy of computer processing; it is about the player blending with computer for a shared experience. Games and gaming systems are conceived for the player’s pleasure, not for his personal frustration or as an example of the triumph of technology over Humanity.</description>
		<content:encoded><![CDATA[<p>First time visitor. I think I&#8217;ll be coming here often.<br />
Chess is described by many players as an Art form. On the one hand there is a great deal of artistic work invested in the creation of Chess Sets, produced by plastic artists such as sculptors, ceramists, glass designers or carpenters. It is wonderful to see how so many gifted artists approached the task of building an original Chess table and its Pieces, making use of contemporary art currents and tendencies.</p>
<p>On the other hand we have the game which is played on them, a symbiosis of strategy, anticipation, reason and chaos. In essence, Chess is a table game containing a definite set of rules and a limited amount of variables which the skilled player is able to predict, hence the competitive nature of the game: player versus player. When the player reaches an advanced level of game knowledge, of the preconceived tactics and movements, he is likely to consider it an Art, as mathematicians also claim there is art in the creation of formulas and complex equations. It is a superior level of human thought and reasoning. Chess is a game created to the human mind’s dimension, for its enjoyment and genius.</p>
<p>The issue with Deeper Blue, however, is more dubious. On the first hand the creation of a computer system that was able to play against a superior player, in this case Kasparov, providing strange and ambiguous signs of human traits such as passion. On the late 18th century there was a similar device, long before the silicon era, which became known as ‘The Turk’. This automaton toured around Europe and was able to win matches against celebrities, chess enthusiasts such as Napoleon as well as many others. This attraction was fascinating and intriguing: how could an automaton operated by cogs and wheels play the chess game, let alone win great players? Today it is almost certain the original plans for this machine included a small space below the table where a small person could hide and dictate the next moves. After all, the ‘Turk’ was never claimed to be invincible.</p>
<p>In the documentary ‘Game Over’, the same principle is suggested. Was in fact Deep Blue and Deeper Blue (the second version which actually defeated Kasparov) a marvel of technology or just another ‘Turk’, a seemingly autonomous mechanical system which was being aided on the backstage by a group of chess experts trying to defeat Kasparov? Unfortunately, there is no valid way of telling as the system was destroyed and there is basically nothing left of it. No further attempt to create another system of this kind was done by the creator IBM.</p>
<p>What remains is the vivid image of the Man defeat by the hand of the Computer. For this reason I cannot hold this example as relevant to the world of videogame, unless it is interpreted as a cautionary tale. After decades of videogame playing I’m happy to say that this medium is not about the supremacy of computer processing; it is about the player blending with computer for a shared experience. Games and gaming systems are conceived for the player’s pleasure, not for his personal frustration or as an example of the triumph of technology over Humanity.</p>
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		<title>By: Dandriel</title>
		<link>http://gamesareart.com/2008/03/15/chess-as-art/#comment-4394</link>
		<dc:creator>Dandriel</dc:creator>
		<pubDate>Mon, 24 Mar 2008 20:36:55 +0000</pubDate>
		<guid isPermaLink="false">http://gamesareart.wordpress.com/?p=330#comment-4394</guid>
		<description>Santi, you should look at this: 
http://tale-of-tales.com/blog/2008/03/21/we-made-a-new-game/
Read the ideals and objectives of the guys of these indie game  studio ;) really interesting</description>
		<content:encoded><![CDATA[<p>Santi, you should look at this:<br />
<a href="http://tale-of-tales.com/blog/2008/03/21/we-made-a-new-game/" rel="nofollow">http://tale-of-tales.com/blog/2008/03/21/we-made-a-new-game/</a><br />
Read the ideals and objectives of the guys of these indie game  studio <img src='http://s.wordpress.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> really interesting</p>
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		<title>By: Santi Siri</title>
		<link>http://gamesareart.com/2008/03/15/chess-as-art/#comment-4367</link>
		<dc:creator>Santi Siri</dc:creator>
		<pubDate>Mon, 17 Mar 2008 00:30:41 +0000</pubDate>
		<guid isPermaLink="false">http://gamesareart.wordpress.com/?p=330#comment-4367</guid>
		<description>Yeah, asbsolutely.. why not? Art isn't such an important adjective afterall. That something is art, it doesn't mean it's good, heavenly or anything... it just means it's not made with commercial purposes and it has intrinsic value.</description>
		<content:encoded><![CDATA[<p>Yeah, asbsolutely.. why not? Art isn&#8217;t such an important adjective afterall. That something is art, it doesn&#8217;t mean it&#8217;s good, heavenly or anything&#8230; it just means it&#8217;s not made with commercial purposes and it has intrinsic value.</p>
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		<title>By: shi</title>
		<link>http://gamesareart.com/2008/03/15/chess-as-art/#comment-4364</link>
		<dc:creator>shi</dc:creator>
		<pubDate>Sun, 16 Mar 2008 07:49:49 +0000</pubDate>
		<guid isPermaLink="false">http://gamesareart.wordpress.com/?p=330#comment-4364</guid>
		<description>isn't it then likely to say : when an act of doing something involves deep passion by the doer, the doer will almost certainly claim the act as art? and if agreed by a highly suggestive number of doers, will the act be officially almost certainly acclaimed as art?</description>
		<content:encoded><![CDATA[<p>isn&#8217;t it then likely to say : when an act of doing something involves deep passion by the doer, the doer will almost certainly claim the act as art? and if agreed by a highly suggestive number of doers, will the act be officially almost certainly acclaimed as art?</p>
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