In the software industry, the most exciting moment for a developer is when he gets to unveil his product after months of hard work. That’s when he gets to see the faces of users and discover their reactions. It’s like getting to be a rock star on concert (or a weird variation of one).
And as [...]
Archive for the 'industry' Category
The Art of the Demo
February 17, 2008
E3 stuff
July 16, 2007
So the E3 was finally held in Santa Monica this year, but who cares about this suit-driven event? Certainly not me. Anyhow, two very interesting news woke me up this morning regarding the former “it” event of the game industry:
WiiFit. A new interface to plug into our Wiis so we can feel the joy of [...]
Results & Numbers
June 13, 2007
I hate Casino games. When I get work proposals from people that belong to the gambling industry, I just can’t stand it. The reason is quite simple: They’re all about results. They explore the most frivolous aspect of play and yet a very powerful one: Scoring. And when it comes to just winning points, the [...]
About Advertising
May 14, 2007
Last week I found out that a game I have worked on at Three Melons won a Bronze FIAP Award (Iberoamerican Advertising Festival). It made me feel very proud for my colleagues who deserve recognitions such as these more than anyone I know. The game was a production made for Movistar, the biggest cell phone [...]
GDC 2007: Intense!
March 11, 2007
My session on drama game tools turned out pretty good and there seems to be a lot of interest in how to effectively put stories into games. As I’ve announced this Monday, I’ll be uploading the prototypes and source code in hope that it becomes the start of a new powerful drama game tool: Playdreamer. [...]
GDC’07 Here I Come
March 2, 2007
I’ll be flying tomorrow to San Francisco where the Game Developers Conference is awaiting every passionate designer, coder and artist involved in the craftsmanship of games.
My session will be at the Serious Games Summit this Monday where I’ll share some thoughts about my experience on researching and coding prototypes for the creation of an interactive [...]
The Silent Revolution: Internet
February 27, 2007
Anthropologist Michael Wesch made a great video with effective educational purposes to those who aren’t familiar with the concept of the web 2.0. This video is a very inspiring piece that gives a grasp of what is the real potential of the Internet and how it is changing our lives.
It’s quite [...]
Cousins of the Software Industry?
June 28, 2006
A thought that I had for a long time about the game industry is the relevant fact that our medium has emerged from the ribs of the Software Industry and how this has helped to suspend the creative proficiency that our industry needs.
Plenty of the early game developers from the 80’s where coders that taught [...]
E3
May 16, 2006
Well.. seems like I must say something about what happened at E3 this year. But everyone that believes in the importance of games as art, will guess for sure what views I might have on it: Nintendo’s Wii is pure gaming revolution and it’s the most exciting thing that occured in the industry since the [...]
Open Source with Games
February 20, 2006
Within the open source community, every once in a while pops up the question on why gaming hasn’t truly embraced these principles yet. Of course you will always find some good 3D engines made by programmers that worship the value of sharing their knowledge. But probably the explanation on why you won’t find big games [...]