Archive for the 'personal' Category

Robots Have Feelings
March 6, 2008

Alan Kay once said:
People that love making software, eventually end up doing their own hardware.
I’ve often said to colleagues and friends that when I reach 30, I’ll stop doing software and interactive stuff just to start building robots. Nothing can beat a business card that says “robot maker”. It’s the ultimate thing.
According to those visions [...]

The Art of the Demo
February 17, 2008

In the software industry, the most exciting moment for a developer is when he gets to unveil his product after months of hard work. That’s when he gets to see the faces of users and discover their reactions. It’s like getting to be a rock star on concert (or a weird variation of one).
And as [...]

An Update About Playdreamer
December 15, 2007

On March this year at the Game Developers Conference, I gave a talk about the research I’ve been doing on 2006 on how to create interactive stories and showcased some tools that I’ve coded during that time. You can still see the complete session on google video.
Playdreamer was the name I gave to an ideal [...]

Karma Banana
September 4, 2007

Debating politics is probably the most excting form of dialectical gaming. Gaming because it gives us tools we eventually use for our survival in the social world. And even when it’s with bright and smart individuals, it may go beyond the boundaries of reason onto the realms of passion. But the thing with politics is [...]

Social Play with your Ego
July 21, 2007

During the last 6 months I’ve been working very hard on a new startup where we are trying to build a more efficent and personal way to interact with the internet (and the people using it). In the mean time, we started making simple programs (now usually refered as widgets) to test out technical and [...]

Graphic Novels
June 4, 2007

My brother Richard (a.k.a. Liniers) is a very succesful cartoonist. His particular sense of humor and sensibility are expressed in a daily comic strip named Macanudo. Maybe because he’s 10 years older than me, he was more prone to draw with pencils than with computers. And for me, as the son of a digital era, [...]

About Advertising
May 14, 2007

Last week I found out that a game I have worked on at Three Melons won a Bronze FIAP Award (Iberoamerican Advertising Festival). It made me feel very proud for my colleagues who deserve recognitions such as these more than anyone I know. The game was a production made for Movistar, the biggest cell phone [...]

World Intellectual Property Day
April 27, 2007

Probably you may not know that April 26th is the day we celebrate Intellectual Property. The date was chosen due to the foundation of the WIPO. And due to the lack of a “Game Developers Day” this was the first time that someone congratulated me on a profession’s date. Not only that: I’ve been kindly [...]

Music is Play
April 4, 2007

Maybe you have wondered why I have chosen to quote Louis Armstrong in the headline of this blog: “What we play is life” satchmo said when asked about his jaw-dropping style when it comes to play his jazz. And the key word here, is Play.
If games are art, that’s simply because playing games can bring [...]

To Play is to Dream
March 27, 2007

That was the subject of a mail I received from Patrick Dugan asking anxiously about Playdreamer. And he wasn’t the only one. The excuse is simple: My arrival to Buenos Aires found me moving to a new home and starting up a new company. Yet, I got to made myself of some time and all [...]